initial version of olm fallback keys
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# MSCxxxx: Olm fallback keys
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Olm uses a set of one-time keys when initializing a session between two
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devices: Alice uploads one-time keys to her homeserver, and Bob claims one of
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them to perform a Diffie-Hellman to generate a shared key. As implied by the
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name, a one-time key is only to be used once. However, if all of Alice's
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one-time keys are claimed, Bob will not be able to create a session with Alice.
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This can be addressed by Alice uploading a fallback key that is used in place
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of a one-time key when no one-time keys are available.
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## Proposal
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A new request parameter, `fallback_keys`, is added to the body of the
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`/keys/upload` client-server API, which is in the same format as the
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`one_time_keys` parameter with the exception that there must be at most one key
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per key algorithm. If the user had previously uploaded a fallback key for a
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given algorithm, it is replaced -- the server will only keep one fallback key
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per algorithm for each user.
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When Bob calls `/keys/claim` to claim one of Alice's one-time keys, but Alice
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has no one-time keys left, the homeserver will return the fallback key instead,
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if Alice had previously uploaded one. Unlike with one-time keys, fallback keys
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are not deleted when they are returned by `/keys/claim`. However, the server
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marks that they have been used.
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A new response parameter, `device_unused_fallback_keys`, is added to `/sync`.
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This is an array listing the key algorithms for which the server has an unused
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fallback key for the user. If the client wants the server to have a fallback
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key for a given key algorithm, but that algorithm is not listed in
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`device_unused_fallback_keys`, the client will upload a new key as above.
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## Security considerations
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Using a fallback key rather than a one-time key has security implications. An
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attacker can replay a message that was originally sent with a fallback key, and
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the receiving client will accept it as a new message if the fallback key is
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still active. Also, an attacker that compromises a client may be able to
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retrieve the private part of the fallback key to decrypt past messages if the
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client has still retained the private part of the fallback key.
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For this reason, clients should not store the private part of the fallback key
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indefinitely. For example, client should only store at most two fallback keys:
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the current fallback key (that it has not yet received any messages for) and
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the previous fallback key, and should remove the previous fallback key once it
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is reasonably certain that it has received all the messages that use it (for
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example, one hour after receiving the first message that used it).
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For addressing replay attacks, clients can also keep track of inbound sessions
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to detect replays.
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## Unstable prefix
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TODO: ...
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