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gnuxie 3 months ago
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# MSC0000: Per origin linear chain
# MSC4353: Per origin linear chain
Currently, servers can produce events that are disconnected from the
server's own causal history. This allows servers to produce events
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## Example using today's room model
![](./images/xxxx-current-matrix-ban-and-key.png)
![](./images/4353-current-matrix-ban-and-key.png)
Consider A scenario where there are three servers in a room: Blue,
Green, and Yellow. Consider that Blue immediately bans Yellow after
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### An example of bans with linear origin chain
![](./images/xxxx-linear-origin-chain-ban.png)
![](./images/4353-linear-origin-chain-ban.png)
Now with a linear origin chain in place, we can determine that Blue's
ban on Yellow was not an attempt to erase Yellow.
### An example of erasure with linear origin chain
![](./images/xxxx-linear-origin-chain-equivocator.png)
![](./images/4353-linear-origin-chain-equivocator.png)
If Blue does attempt to retroactively erase Yellow, it must explicitly
create an event that is concurrent with its own origin chain. And thus

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