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236 lines
19 KiB
Markdown
236 lines
19 KiB
Markdown
4 years ago
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---
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type: module
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weight: 140
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---
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### Third party invites
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This module adds in support for inviting new members to a room where
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their Matrix user ID is not known, instead addressing them by a third
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party identifier such as an email address. There are two flows here; one
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if a Matrix user ID is known for the third party identifier, and one if
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not. Either way, the client calls `/invite` with the details of the
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third party identifier.
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The homeserver asks the identity server whether a Matrix user ID is
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known for that identifier:
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- If it is, an invite is simply issued for that user.
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- If it is not, the homeserver asks the identity server to record the
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details of the invitation, and to notify the invitee's homeserver of
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this pending invitation if it gets a binding for this identifier in
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the future. The identity server returns a token and public key to
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the inviting homeserver.
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When the invitee's homeserver receives the notification of the binding,
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it should insert an `m.room.member` event into the room's graph for that
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user, with `content.membership` = `invite`, as well as a
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`content.third_party_invite` property which contains proof that the
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invitee does indeed own that third party identifier. See the
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[m.room.member](#m-room-member) schema for more information.
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#### Events
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{{m\_room\_third\_party\_invite\_event}}
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#### Client behaviour
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A client asks a server to invite a user by their third party identifier.
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{{third\_party\_membership\_cs\_http\_api}}
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#### Server behaviour
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Upon receipt of an `/invite`, the server is expected to look up the
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third party identifier with the provided identity server. If the lookup
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yields a result for a Matrix User ID then the normal invite process can
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be initiated. This process ends up looking like this:
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+---------+ +-------------+ +-----------------+
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| Client | | Homeserver | | IdentityServer |
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+---------+ +-------------+ +-----------------+
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| POST /invite | |
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|------------------------------------>| |
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| | GET /lookup |
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| |--------------------------------------------------->|
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| | User ID result |
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| |<---------------------------------------------------|
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| | Invite process for the discovered User ID |
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| |------------------------------------------ |
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| |<----------------------------------------- |
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| Complete the /invite request | |
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|<------------------------------------| |
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However, if the lookup does not yield a bound User ID, the homeserver
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must store the invite on the identity server and emit a valid
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`m.room.third_party_invite` event to the room. This process ends up
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looking like this:
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+---------+ +-------------+ +-----------------+
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| Client | | Homeserver | | IdentityServer |
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+---------+ +-------------+ +-----------------+
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| POST /invite | |
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|------------------------------------>| |
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| | GET /lookup |
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| |-------------------------------------------------------------->|
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| | "no users" result |
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| |<--------------------------------------------------------------|
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| | POST /store-invite |
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| |-------------------------------------------------------------->|
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| | Information needed for the m.room.third_party_invite |
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| |<--------------------------------------------------------------|
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| | Emit m.room.third_party_invite to the room |
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| |------------------------------------------- |
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| |<------------------------------------------ |
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| Complete the /invite request | |
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|<------------------------------------| |
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All homeservers MUST verify the signature in the event's
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`content.third_party_invite.signed` object.
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The third party user will then need to verify their identity, which
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results in a call from the identity server to the homeserver that bound
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the third party identifier to a user. The homeserver then exchanges the
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`m.room.third_party_invite` event in the room for a complete
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`m.room.member` event for `membership: invite` for the user that has
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bound the third party identifier.
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If a homeserver is joining a room for the first time because of an
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`m.room.third_party_invite`, the server which is already participating
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in the room (which is chosen as per the standard server-server
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specification) MUST validate that the public key used for signing is
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still valid, by checking `key_validity_url` in the above described way.
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No other homeservers may reject the joining of the room on the basis of
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`key_validity_url`, this is so that all homeservers have a consistent
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view of the room. They may, however, indicate to their clients that a
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member's membership is questionable.
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For example, given H1, H2, and H3 as homeservers, UserA as a user of H1,
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and an identity server IS, the full sequence for a third party invite
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would look like the following. This diagram assumes H1 and H2 are
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residents of the room while H3 is attempting to join.
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+-------+ +-----------------+ +-----+ +-----+ +-----+ +-----+
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| UserA | | ThirdPartyUser | | H1 | | H2 | | H3 | | IS |
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+-------+ +-----------------+ +-----+ +-----+ +-----+ +-----+
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| POST /invite for ThirdPartyUser | | | |
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|----------------------------------->| | | |
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| | | GET /lookup | | |
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| | |---------------------------------------------------------------------------------------------->|
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| | | | Lookup results (empty object) |
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| | |<----------------------------------------------------------------------------------------------|
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| | | POST /store-invite | | |
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| | |---------------------------------------------------------------------------------------------->|
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| | | | Token, keys, etc for third party invite |
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| | |<----------------------------------------------------------------------------------------------|
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| | | (Federation) Emit m.room.third_party_invite | | |
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| | |----------------------------------------------->| | |
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| Complete /invite request | | | |
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|<-----------------------------------| | | |
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| | Verify identity | | | |
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| |-------------------------------------------------------------------------------------------------------------------->|
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| | | | | POST /3pid/onbind |
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| | | | |<---------------------------|
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| | | PUT /exchange_third_party_invite/:roomId | |
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| | |<-----------------------------------------------------------------| |
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| | | Verify the request | | |
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| | |------------------- | | |
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| | |<------------------ | | |
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| | | (Federation) Emit m.room.member for invite | | |
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| | |----------------------------------------------->| | |
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| | | (Federation) Emit the m.room.member event sent to H2 | |
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| | |----------------------------------------------------------------->| |
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| | | Complete /exchange_third_party_invite/:roomId request | |
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| | |----------------------------------------------------------------->| |
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| | | | | Participate in the room |
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| | | | |------------------------ |
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| | | | |<----------------------- |
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Note that when H1 sends the `m.room.member` event to H2 and H3 it does
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not have to block on either server's receipt of the event. Likewise, H1
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may complete the `/exchange_third_party_invite/:roomId` request at the
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same time as sending the `m.room.member` event to H2 and H3.
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Additionally, H3 may complete the `/3pid/onbind` request it got from IS
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at any time - the completion is not shown in the diagram.
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H1 MUST verify the request from H3 to ensure the `signed` property is
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correct as well as the `key_validity_url` as still being valid. This is
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done by making a request to the [identity server
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/isvalid](../identity_service/%IDENTITY_RELEASE_LABEL%.html#get-matrix-identity-v2-pubkey-isvalid)
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endpoint, using the provided URL rather than constructing a new one. The
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query string and response for the provided URL must match the Identity
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Service Specification.
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The reason that no other homeserver may reject the event based on
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checking `key_validity_url` is that we must ensure event acceptance is
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deterministic. If some other participating server doesn't have a network
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path to the keyserver, or if the keyserver were to go offline, or revoke
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its keys, that other server would reject the event and cause the
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participating servers' graphs to diverge. This relies on participating
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servers trusting each other, but that trust is already implied by the
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server-server protocol. Also, the public key signature verification must
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still be performed, so the attack surface here is minimized.
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#### Security considerations
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There are a number of privacy and trust implications to this module.
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It is important for user privacy that leaking the mapping between a
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matrix user ID and a third party identifier is hard. In particular,
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being able to look up all third party identifiers from a matrix user ID
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(and accordingly, being able to link each third party identifier) should
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be avoided wherever possible. To this end, the third party identifier is
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not put in any event, rather an opaque display name provided by the
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identity server is put into the events. Clients should not remember or
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display third party identifiers from invites, other than for the use of
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the inviter themself.
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Homeservers are not required to trust any particular identity server(s).
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It is generally a client's responsibility to decide which identity
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servers it trusts, not a homeserver's. Accordingly, this API takes
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identity servers as input from end users, and doesn't have any specific
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trusted set. It is possible some homeservers may want to supply
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defaults, or reject some identity servers for *its* users, but no
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homeserver is allowed to dictate which identity servers *other*
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homeservers' users trust.
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There is some risk of denial of service attacks by flooding homeservers
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or identity servers with many requests, or much state to store.
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Defending against these is left to the implementer's discretion.
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