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matrix-spec-proposals/content/rooms/v1.md

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---
title: Room Version 1
type: docs
weight: 10
---
This room version is the first ever version for rooms, and contains the
building blocks for other room versions.
## Client considerations
Clients may need to consider some algorithms performed by the server for
their own implementation.
### Redactions
Upon receipt of a redaction event, the server must strip off any keys
not in the following list:
- `event_id`
- `type`
- `room_id`
- `sender`
- `state_key`
- `content`
- `hashes`
- `signatures`
- `depth`
- `prev_events`
- `prev_state`
- `auth_events`
- `origin`
- `origin_server_ts`
- `membership`
The content object must also be stripped of all keys, unless it is one
of one of the following event types:
- `m.room.member` allows key `membership`.
- `m.room.create` allows key `creator`.
- `m.room.join_rules` allows key `join_rule`.
- `m.room.power_levels` allows keys `ban`, `events`, `events_default`,
`kick`, `redact`, `state_default`, `users`, `users_default`.
- `m.room.aliases` allows key `aliases`.
- `m.room.history_visibility` allows key `history_visibility`.
## Server implementation components
{{% boxes/warning %}}
The information contained in this section is strictly for server
implementors. Applications which use the Client-Server API are generally
unaffected by the intricacies contained here. The section above
regarding client considerations is the resource that Client-Server API
use cases should reference.
{{% /boxes/warning %}}
The algorithms defined here should only apply to version 1 rooms. Other
algorithms may be used by other room versions, and as such servers
should be aware of which version room they are dealing with prior to
executing a given algorithm.
{{% boxes/warning %}}
Although there are many rooms using room version 1, it is known to have
undesirable effects. Servers implementing support for room version 1
should be aware that restrictions should be generally relaxed and that
inconsistencies may occur.
{{% /boxes/warning %}}
### State resolution
{{% boxes/warning %}}
Room version 1 is known to have bugs that can cause the state of rooms
to reset to older versions of the room's state. For example this could
mean that users who had joined the room may be removed from the room,
admins and moderators could lose their power level, and users who have
been banned from the room may be able to rejoin. Other state events such
as the the room's name or topic could also reset to a previous version.
This is fixed in the state resolution algorithm introduced in room
version 2.
{{% /boxes/warning %}}
The room state *S*(*E*) after an event *E* is defined in terms of the
room state *S*(*E*) before *E*, and depends on whether *E* is a state
event or a message event:
- If *E* is a message event, then *S*(*E*)=*S*(*E*).
- If *E* is a state event, then *S*(*E*) is *S*(*E*), except that its
entry corresponding to *E*'s `event_type` and `state_key` is
replaced by *E*'s `event_id`.
The room state *S*(*E*) before *E* is the *resolution* of the set of
states {*S*(*E*),*S*(*E*″), …} consisting of the states after each
of *E*'s `prev_event`s {*E*,*E*″, …}.
The *resolution* of a set of states is defined as follows. The resolved
state is built up in a number of passes; here we use *R* to refer to the
results of the resolution so far.
- Start by setting *R* to the union of the states to be resolved,
excluding any *conflicting* events.
- First we resolve conflicts between `m.room.power_levels` events. If
there is no conflict, this step is skipped, otherwise:
- Assemble all the `m.room.power_levels` events from the states to
be resolved into a list.
- Sort the list by ascending `depth` then descending
`sha1(event_id)`.
- Add the first event in the list to *R*.
- For each subsequent event in the list, check that the event
would be allowed by the authorization rules for a room in state
*R*. If the event would be allowed, then update *R* with the
event and continue with the next event in the list. If it would
not be allowed, stop and continue below with `m.room.join_rules`
events.
- Repeat the above process for conflicts between `m.room.join_rules`
events.
- Repeat the above process for conflicts between `m.room.member`
events.
- No other events affect the authorization rules, so for all other
conflicts, just pick the event with the highest depth and lowest
`sha1(event_id)` that passes authentication in *R* and add it to
*R*.
A *conflict* occurs between states where those states have different
`event_ids` for the same `(event_type, state_key)`. The events thus
affected are said to be *conflicting* events.
### Authorization rules
The types of state events that affect authorization are:
- `m.room.create`
- `m.room.member`
- `m.room.join_rules`
- `m.room.power_levels`
- `m.room.third_party_invite`
{{% boxes/note %}}
Power levels are inferred from defaults when not explicitly supplied.
For example, mentions of the `sender`'s power level can also refer to
the default power level for users in the room.
{{% /boxes/note %}}
The rules are as follows:
1. If type is `m.room.create`:
1. If it has any previous events, reject.
2. If the domain of the `room_id` does not match the domain of the
`sender`, reject.
3. If `content.room_version` is present and is not a recognised
version, reject.
4. If `content` has no `creator` field, reject.
5. Otherwise, allow.
2. Reject if event has `auth_events` that:
1. have duplicate entries for a given `type` and `state_key` pair
2. have entries whose `type` and `state_key` don't match those
specified by the [auth events
selection](/server-server-api#auth-events-selection)
algorithm described in the server specification.
3. If event does not have a `m.room.create` in its `auth_events`,
reject.
4. If type is `m.room.aliases`:
1. If event has no `state_key`, reject.
2. If sender's domain doesn't matches `state_key`, reject.
3. Otherwise, allow.
5. If type is `m.room.member`:
1. If no `state_key` key or `membership` key in `content`, reject.
2. If `membership` is `join`:
1. If the only previous event is an `m.room.create` and the
`state_key` is the creator, allow.
2. If the `sender` does not match `state_key`, reject.
3. If the `sender` is banned, reject.
4. If the `join_rule` is `invite` then allow if membership
state is `invite` or `join`.
5. If the `join_rule` is `public`, allow.
6. Otherwise, reject.
3. If `membership` is `invite`:
1. If `content` has `third_party_invite` key:
1. If *target user* is banned, reject.
2. If `content.third_party_invite` does not have a `signed`
key, reject.
3. If `signed` does not have `mxid` and `token` keys,
reject.
4. If `mxid` does not match `state_key`, reject.
5. If there is no `m.room.third_party_invite` event in the
current room state with `state_key` matching `token`,
reject.
6. If `sender` does not match `sender` of the
`m.room.third_party_invite`, reject.
7. If any signature in `signed` matches any public key in
the `m.room.third_party_invite` event, allow. The public
keys are in `content` of `m.room.third_party_invite` as:
1. A single public key in the `public_key` field.
2. A list of public keys in the `public_keys` field.
8. Otherwise, reject.
2. If the `sender`'s current membership state is not `join`,
reject.
3. If *target user*'s current membership state is `join` or
`ban`, reject.
4. If the `sender`'s power level is greater than or equal to
the *invite level*, allow.
5. Otherwise, reject.
4. If `membership` is `leave`:
1. If the `sender` matches `state_key`, allow if and only if
that user's current membership state is `invite` or `join`.
2. If the `sender`'s current membership state is not `join`,
reject.
3. If the *target user*'s current membership state is `ban`,
and the `sender`'s power level is less than the *ban level*,
reject.
4. If the `sender`'s power level is greater than or equal to
the *kick level*, and the *target user*'s power level is
less than the `sender`'s power level, allow.
5. Otherwise, reject.
5. If `membership` is `ban`:
1. If the `sender`'s current membership state is not `join`,
reject.
2. If the `sender`'s power level is greater than or equal to
the *ban level*, and the *target user*'s power level is less
than the `sender`'s power level, allow.
3. Otherwise, reject.
6. Otherwise, the membership is unknown. Reject.
6. If the `sender`'s current membership state is not `join`, reject.
7. If type is `m.room.third_party_invite`:
1. Allow if and only if `sender`'s current power level is greater
than or equal to the *invite level*.
8. If the event type's *required power level* is greater than the
`sender`'s power level, reject.
9. If the event has a `state_key` that starts with an `@` and does not
match the `sender`, reject.
10. If type is `m.room.power_levels`:
1. If `users` key in `content` is not a dictionary with keys that
are valid user IDs with values that are integers (or a string
that is an integer), reject.
2. If there is no previous `m.room.power_levels` event in the room,
allow.
3. For the keys `users_default`, `events_default`, `state_default`,
`ban`, `redact`, `kick`, `invite` check if they were added,
changed or removed. For each found alteration:
1. If the current value is higher than the `sender`'s current
power level, reject.
2. If the new value is higher than the `sender`'s current power
level, reject.
4. For each entry being added, changed or removed in both the
`events` and `users` keys:
1. If the current value is higher than the `sender`'s current
power level, reject.
2. If the new value is higher than the `sender`'s current power
level, reject.
5. For each entry being changed under the `users` key, other than
the `sender`'s own entry:
1. If the current value is equal to the `sender`'s current
power level, reject.
6. Otherwise, allow.
11. If type is `m.room.redaction`:
1. If the `sender`'s power level is greater than or equal to the
*redact level*, allow.
2. If the domain of the `event_id` of the event being redacted is
the same as the domain of the `event_id` of the
`m.room.redaction`, allow.
3. Otherwise, reject.
12. Otherwise, allow.
{{% boxes/note %}}
Some consequences of these rules:
- Unless you are a member of the room, the only permitted operations
(apart from the initial create/join) are: joining a public room;
accepting or rejecting an invitation to a room.
- To unban somebody, you must have power level greater than or equal
to both the kick *and* ban levels, *and* greater than the target
user's power level.
{{% /boxes/note %}}
### Event format
Events in version 1 rooms have the following structure:
{{% definition path="api/server-server/definitions/pdu" %}}
### Canonical JSON
Servers MUST NOT strictly enforce the JSON format specified in the
[appendices](/appendices#canonical-json) for the reasons
described there.