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ansible/lib/ansible/executor/task_queue_manager.py

234 lines
8.6 KiB
Python

# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
import multiprocessing
import os
import socket
import sys
from ansible import constants as C
from ansible.errors import AnsibleError
from ansible.executor.connection_info import ConnectionInformation
from ansible.executor.play_iterator import PlayIterator
from ansible.executor.process.worker import WorkerProcess
from ansible.executor.process.result import ResultProcess
from ansible.executor.stats import AggregateStats
from ansible.plugins import callback_loader, strategy_loader
from ansible.template import Templar
from ansible.utils.debug import debug
__all__ = ['TaskQueueManager']
class TaskQueueManager:
'''
This class handles the multiprocessing requirements of Ansible by
creating a pool of worker forks, a result handler fork, and a
manager object with shared datastructures/queues for coordinating
work between all processes.
The queue manager is responsible for loading the play strategy plugin,
which dispatches the Play's tasks to hosts.
'''
def __init__(self, inventory, variable_manager, loader, display, options, passwords, stdout_callback=None):
self._inventory = inventory
self._variable_manager = variable_manager
self._loader = loader
self._display = display
self._options = options
self._stats = AggregateStats()
self.passwords = passwords
# a special flag to help us exit cleanly
self._terminated = False
# this dictionary is used to keep track of notified handlers
self._notified_handlers = dict()
# dictionaries to keep track of failed/unreachable hosts
self._failed_hosts = dict()
self._unreachable_hosts = dict()
self._final_q = multiprocessing.Queue()
# load callback plugins
self._callback_plugins = self._load_callbacks(stdout_callback)
# create the pool of worker threads, based on the number of forks specified
try:
fileno = sys.stdin.fileno()
except ValueError:
fileno = None
self._workers = []
for i in range(self._options.forks):
main_q = multiprocessing.Queue()
rslt_q = multiprocessing.Queue()
prc = WorkerProcess(self, main_q, rslt_q, loader)
prc.start()
self._workers.append((prc, main_q, rslt_q))
self._result_prc = ResultProcess(self._final_q, self._workers)
self._result_prc.start()
def _initialize_notified_handlers(self, handlers):
'''
Clears and initializes the shared notified handlers dict with entries
for each handler in the play, which is an empty array that will contain
inventory hostnames for those hosts triggering the handler.
'''
# Zero the dictionary first by removing any entries there.
# Proxied dicts don't support iteritems, so we have to use keys()
for key in self._notified_handlers.keys():
del self._notified_handlers[key]
# FIXME: there is a block compile helper for this...
handler_list = []
for handler_block in handlers:
for handler in handler_block.block:
handler_list.append(handler)
# then initialize it with the handler names from the handler list
for handler in handler_list:
self._notified_handlers[handler.get_name()] = []
def _load_callbacks(self, stdout_callback):
'''
Loads all available callbacks, with the exception of those which
utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout',
only one such callback plugin will be loaded.
'''
loaded_plugins = []
stdout_callback_loaded = False
if stdout_callback is None:
stdout_callback = C.DEFAULT_STDOUT_CALLBACK
if stdout_callback not in callback_loader:
raise AnsibleError("Invalid callback for stdout specified: %s" % stdout_callback)
for callback_plugin in callback_loader.all(class_only=True):
if hasattr(callback_plugin, 'CALLBACK_VERSION') and callback_plugin.CALLBACK_VERSION >= 2.0:
# we only allow one callback of type 'stdout' to be loaded, so check
# the name of the current plugin and type to see if we need to skip
# loading this callback plugin
callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', None)
(callback_name, _) = os.path.splitext(os.path.basename(callback_plugin._original_path))
if callback_type == 'stdout':
if callback_name != stdout_callback or stdout_callback_loaded:
continue
stdout_callback_loaded = True
loaded_plugins.append(callback_plugin(self._display))
else:
loaded_plugins.append(callback_plugin())
return loaded_plugins
def run(self, play):
'''
Iterates over the roles/tasks in a play, using the given (or default)
strategy for queueing tasks. The default is the linear strategy, which
operates like classic Ansible by keeping all hosts in lock-step with
a given task (meaning no hosts move on to the next task until all hosts
are done with the current task).
'''
all_vars = self._variable_manager.get_vars(loader=self._loader, play=play)
templar = Templar(loader=self._loader, variables=all_vars, fail_on_undefined=False)
new_play = play.copy()
new_play.post_validate(templar)
connection_info = ConnectionInformation(new_play, self._options, self.passwords)
for callback_plugin in self._callback_plugins:
if hasattr(callback_plugin, 'set_connection_info'):
callback_plugin.set_connection_info(connection_info)
self.send_callback('v2_playbook_on_play_start', new_play)
# initialize the shared dictionary containing the notified handlers
self._initialize_notified_handlers(new_play.handlers)
# load the specified strategy (or the default linear one)
strategy = strategy_loader.get(new_play.strategy, self)
if strategy is None:
raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds)
# build the iterator
iterator = PlayIterator(inventory=self._inventory, play=new_play, connection_info=connection_info, all_vars=all_vars)
# and run the play using the strategy
return strategy.run(iterator, connection_info)
def cleanup(self):
debug("RUNNING CLEANUP")
self.terminate()
self._final_q.close()
self._result_prc.terminate()
for (worker_prc, main_q, rslt_q) in self._workers:
rslt_q.close()
main_q.close()
worker_prc.terminate()
def get_inventory(self):
return self._inventory
def get_variable_manager(self):
return self._variable_manager
def get_loader(self):
return self._loader
def get_notified_handlers(self):
return self._notified_handlers
def get_workers(self):
return self._workers[:]
def terminate(self):
self._terminated = True
def send_callback(self, method_name, *args, **kwargs):
for callback_plugin in self._callback_plugins:
# a plugin that set self.disabled to True will not be called
# see osx_say.py example for such a plugin
if getattr(callback_plugin, 'disabled', False):
continue
methods = [
getattr(callback_plugin, method_name, None),
getattr(callback_plugin, 'on_any', None)
]
for method in methods:
if method is not None:
method(*args, **kwargs)