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136 lines
5.5 KiB
Python
136 lines
5.5 KiB
Python
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
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#
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# This file is part of Ansible
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#
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# Ansible is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Ansible is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
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from __future__ import annotations
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import os
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from ansible.module_utils.common.text.converters import to_bytes
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from ansible.playbook.attribute import NonInheritableFieldAttribute
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from ansible.playbook.base import Base
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from ansible.playbook.conditional import Conditional
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from ansible.playbook.taggable import Taggable
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from ansible.utils.collection_loader import AnsibleCollectionConfig
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from ansible.utils.collection_loader._collection_finder import _get_collection_name_from_path, _get_collection_playbook_path
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from ansible._internal._templating._engine import TemplateEngine
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from ansible.errors import AnsibleError
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from ansible import constants as C
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class PlaybookInclude(Base, Conditional, Taggable):
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import_playbook = NonInheritableFieldAttribute(isa='string', required=True)
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vars_val = NonInheritableFieldAttribute(isa='dict', default=dict, alias='vars')
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_post_validate_object = True # manually post_validate to get free arg validation/coercion
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def preprocess_data(self, ds):
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keys = {action for action in C._ACTION_IMPORT_PLAYBOOK if action in ds}
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if len(keys) != 1:
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raise AnsibleError(f'Found conflicting import_playbook actions: {", ".join(sorted(keys))}')
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key = next(iter(keys))
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ds['import_playbook'] = ds.pop(key)
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return ds
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@staticmethod
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def load(data, basedir, variable_manager=None, loader=None):
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return PlaybookInclude().load_data(ds=data, basedir=basedir, variable_manager=variable_manager, loader=loader)
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def load_data(self, ds, variable_manager=None, loader=None, basedir=None):
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"""
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Overrides the base load_data(), as we're actually going to return a new
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Playbook() object rather than a PlaybookInclude object
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"""
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# import here to avoid a dependency loop
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from ansible.playbook import Playbook
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from ansible.playbook.play import Play
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# first, we use the original parent method to correctly load the object
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# via the load_data/preprocess_data system we normally use for other
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# playbook objects
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new_obj = super(PlaybookInclude, self).load_data(ds, variable_manager, loader)
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all_vars = self.vars.copy()
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if variable_manager:
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all_vars |= variable_manager.get_vars()
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templar = TemplateEngine(loader=loader, variables=all_vars)
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new_obj.post_validate(templar)
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# then we use the object to load a Playbook
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pb = Playbook(loader=loader)
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file_name = new_obj.import_playbook
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# check for FQCN
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resource = _get_collection_playbook_path(file_name)
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if resource is not None:
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playbook = resource[1]
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playbook_collection = resource[2]
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else:
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# not FQCN try path
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playbook = file_name
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if not os.path.isabs(playbook):
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playbook = os.path.join(basedir, playbook)
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# might still be collection playbook
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playbook_collection = _get_collection_name_from_path(playbook)
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if playbook_collection:
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# it is a collection playbook, setup default collections
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AnsibleCollectionConfig.default_collection = playbook_collection
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else:
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# it is NOT a collection playbook, setup adjacent paths
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AnsibleCollectionConfig.playbook_paths.append(os.path.dirname(os.path.abspath(to_bytes(playbook, errors='surrogate_or_strict'))))
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# broken, see: https://github.com/ansible/ansible/issues/85357
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pb._load_playbook_data(file_name=playbook, variable_manager=variable_manager, vars=self.vars.copy())
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# finally, update each loaded playbook entry with any variables specified
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# on the included playbook and/or any tags which may have been set
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for entry in pb._entries:
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# conditional includes on a playbook need a marker to skip gathering
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if new_obj.when and isinstance(entry, Play):
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entry._included_conditional = new_obj.when[:]
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temp_vars = entry.vars | new_obj.vars
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param_tags = temp_vars.pop('tags', None)
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if param_tags is not None:
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entry.tags.extend(param_tags.split(','))
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entry.vars = temp_vars
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entry.tags = list(set(entry.tags).union(new_obj.tags))
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if entry._included_path is None:
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entry._included_path = os.path.dirname(playbook)
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# Check to see if we need to forward the conditionals on to the included
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# plays. If so, we can take a shortcut here and simply prepend them to
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# those attached to each block (if any)
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if new_obj.when:
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for task_block in (entry.pre_tasks + entry.roles + entry.tasks + entry.post_tasks):
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task_block._when = new_obj.when[:] + task_block.when[:]
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return pb
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