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ansible/lib/ansible/playbook/playbook_include.py

136 lines
5.5 KiB
Python

# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
from __future__ import annotations
import os
from ansible.module_utils.common.text.converters import to_bytes
from ansible.playbook.attribute import NonInheritableFieldAttribute
from ansible.playbook.base import Base
from ansible.playbook.conditional import Conditional
from ansible.playbook.taggable import Taggable
from ansible.utils.collection_loader import AnsibleCollectionConfig
from ansible.utils.collection_loader._collection_finder import _get_collection_name_from_path, _get_collection_playbook_path
from ansible._internal._templating._engine import TemplateEngine
from ansible.errors import AnsibleError
from ansible import constants as C
class PlaybookInclude(Base, Conditional, Taggable):
import_playbook = NonInheritableFieldAttribute(isa='string', required=True)
vars_val = NonInheritableFieldAttribute(isa='dict', default=dict, alias='vars')
_post_validate_object = True # manually post_validate to get free arg validation/coercion
def preprocess_data(self, ds):
keys = {action for action in C._ACTION_IMPORT_PLAYBOOK if action in ds}
if len(keys) != 1:
raise AnsibleError(f'Found conflicting import_playbook actions: {", ".join(sorted(keys))}')
key = next(iter(keys))
ds['import_playbook'] = ds.pop(key)
return ds
@staticmethod
def load(data, basedir, variable_manager=None, loader=None):
return PlaybookInclude().load_data(ds=data, basedir=basedir, variable_manager=variable_manager, loader=loader)
def load_data(self, ds, variable_manager=None, loader=None, basedir=None):
"""
Overrides the base load_data(), as we're actually going to return a new
Playbook() object rather than a PlaybookInclude object
"""
# import here to avoid a dependency loop
from ansible.playbook import Playbook
from ansible.playbook.play import Play
# first, we use the original parent method to correctly load the object
# via the load_data/preprocess_data system we normally use for other
# playbook objects
new_obj = super(PlaybookInclude, self).load_data(ds, variable_manager, loader)
all_vars = self.vars.copy()
if variable_manager:
all_vars |= variable_manager.get_vars()
templar = TemplateEngine(loader=loader, variables=all_vars)
new_obj.post_validate(templar)
# then we use the object to load a Playbook
pb = Playbook(loader=loader)
file_name = new_obj.import_playbook
# check for FQCN
resource = _get_collection_playbook_path(file_name)
if resource is not None:
playbook = resource[1]
playbook_collection = resource[2]
else:
# not FQCN try path
playbook = file_name
if not os.path.isabs(playbook):
playbook = os.path.join(basedir, playbook)
# might still be collection playbook
playbook_collection = _get_collection_name_from_path(playbook)
if playbook_collection:
# it is a collection playbook, setup default collections
AnsibleCollectionConfig.default_collection = playbook_collection
else:
# it is NOT a collection playbook, setup adjacent paths
AnsibleCollectionConfig.playbook_paths.append(os.path.dirname(os.path.abspath(to_bytes(playbook, errors='surrogate_or_strict'))))
# broken, see: https://github.com/ansible/ansible/issues/85357
pb._load_playbook_data(file_name=playbook, variable_manager=variable_manager, vars=self.vars.copy())
# finally, update each loaded playbook entry with any variables specified
# on the included playbook and/or any tags which may have been set
for entry in pb._entries:
# conditional includes on a playbook need a marker to skip gathering
if new_obj.when and isinstance(entry, Play):
entry._included_conditional = new_obj.when[:]
temp_vars = entry.vars | new_obj.vars
param_tags = temp_vars.pop('tags', None)
if param_tags is not None:
entry.tags.extend(param_tags.split(','))
entry.vars = temp_vars
entry.tags = list(set(entry.tags).union(new_obj.tags))
if entry._included_path is None:
entry._included_path = os.path.dirname(playbook)
# Check to see if we need to forward the conditionals on to the included
# plays. If so, we can take a shortcut here and simply prepend them to
# those attached to each block (if any)
if new_obj.when:
for task_block in (entry.pre_tasks + entry.roles + entry.tasks + entry.post_tasks):
task_block._when = new_obj.when[:] + task_block.when[:]
return pb