Note that this will break if we deal with non-utf8 paths. Fixing this
way because converting everythig to byte strings instead is a very
invasive task so it should be done as a specific feature to provide
support for non-utf8 paths at some point in the future (if needed).
The use of realpath means when following symlinks the actual path is
used when loading these files in the VariableManager, which may not
line up with the host or group name specified.
Fixes#14545
- now workers passes queue to task_executor so it can send back events per item and on retry attempt
- updated result class to pass along events to strategy
- base strategy updated to forward new events to callback
- callbacks now remove 'items' on final result but process them directly when invoked per item
- new callback method to deal with retry attempt messages (also now obeys nolog)
- updated tests to match new signature of task_executor
fixes#14558fixes#14072
* Fixes bug where the task was not marked as failed if the number of
retries were exceeded (#14461)
* Reorganizing logic to be a bit cleaner, and so retrie messages are
shown before sleeping (which makes way more sense)
Fixes#14461Fixes#14580
Prior to 75b6f61, we strictly limited variables we re-injected. After that
patch however, we re-injected everything which causes problems under certain
circumstances. For now, we'll continue to filter out some properties of
PlayContext for re-injection.
Fixes#14352
This is related to #14559, but only the part for Ansible v2.0
This commit makes merging empty dicts, or equal dicts more efficient.
I noticed that while debugging merge_hash a lot of merges related to empty dictionaries and sometimes also identical dictionaries.
will display on certain verbosity levels, both playbook/file info
and non empty options with which it's running.
avoid errors when not using CLI classes