Commit Graph

32 Commits (d4c78b84f0df79b2bff6590e71177bd2d7cd01f9)

Author SHA1 Message Date
Toshio Kuratomi 90fb1fb3fa If we can't squash for any reason, then simply do not optimize the items loop.
Also add more squashing testcases

Fixes #15649
9 years ago
nitzmahone 761cdc794e add jimi-c's unit test for squashed skip results, tweaked is_skipped() logic to pass 9 years ago
James Cammarata 6eefc11c39 Make the loop variable (item by default) settable per task
Required for include+with* tasks which may include files that also
have tasks containing a with* loop.

Fixes #12736
9 years ago
Jonathon Klobucar 7bee994e1c Fix for serial when percent amount is less than one host (#15396)
Ansible when there was a percentage that was calculated to be less than
1.0 would run all hosts as the value for a rolling update.

The error is due to the fact that Python will round a
float that is under 1.0 to 0, which will trigger the case of
0 hosts. The 0 host case tells ansible to run all hosts.

The fix will see if the percentage calculation after int
conversion is 0 and will else to 1 host.
9 years ago
James Cammarata 81788e627d Adding unit tests for TaskResult 9 years ago
James Cammarata 9d61a6cba8 Fixing PlayIterator bugs
* Unit tests exposed a problem where nested blocks did not correctly
  hit rescue/always portions of parent blocks
* Cleaned up logic in PlayIterator
* Unfortunately fixing the above exposed a potential problem in the
  block integration tests, where a failure in an "always" section may
  always lead to a failed state and the termination of execution
  beyond that point, so certain parts of the block integration test
  were disabled.
9 years ago
James Cammarata 299d93f6e9 Updating unit tests for PlayIterator
This knowingly introduces a broken test, planning to fix that later.
9 years ago
James Cammarata e02b98274b issue callbacks per item and retry fails
- now workers passes queue to task_executor so it can send back events per item and on retry attempt
- updated result class to pass along events to strategy
- base strategy updated to forward new events to callback
- callbacks now remove 'items' on final result but process them directly when invoked per item
- new callback method to deal with retry attempt messages (also now obeys nolog)
- updated tests to match new signature of task_executor

fixes #14558
fixes #14072
9 years ago
Toshio Kuratomi 0e410bbc8a Squashing was occuring even though pkgs didn't have a template that would be affected by squash
This broke other uses of looping (looping for delegate_to in the
reported bug)

Fixes #13980
9 years ago
Toshio Kuratomi 318bfbb207 Migrate cli and dependencies to use global display 9 years ago
Toshio Kuratomi aa034f4fcf Add unit tests for issue #12976 9 years ago
Toshio Kuratomi 37052a983a Fix unittest dailure with the new squash items code 9 years ago
James Cammarata 0e1a5919c8 Adding unit tests for PlaybookExecutor _get_serialized_batches 9 years ago
James Cammarata dfa33d0f23 Tweak variable manager use in role includes to avoid test failures 9 years ago
Marius Gedminas c22f4ee697 Add a comment explaining why async = 1 in the test 9 years ago
Marius Gedminas 1a1c9203e2 Python 3: fix TypeError: unorderable types in test
The full error was

======================================================================
ERROR: test_task_executor_execute (units.executor.test_task_executor.TestTaskExecutor)
----------------------------------------------------------------------
Traceback (most recent call last):
  File "/home/mg/src/ansible/test/units/executor/test_task_executor.py", line 252, in test_task_executor_execute
    mock_action.run.return_value = dict(ansible_facts=dict())
  File "/home/mg/src/ansible/lib/ansible/executor/task_executor.py", line 317, in _execute
    if self._task.async > 0:
TypeError: unorderable types: MagicMock() > int()

----------------------------------------------------------------------

Experiments show that Python 2 MagicMock() > 0 is true, so I'm setting
the async property on mock_task to 1.  (If I set it to 0, the test fails
anyway.)
9 years ago
James Cammarata b2cb3153f1 Fix unit tests for PlayIterator changes regarding fact gathering 9 years ago
James Cammarata ccaf47bd97 Fix unit tests broken by 057712c1 9 years ago
James Cammarata 9891bcbcae Fix unit tests broken by previous commit 9 years ago
James Cammarata 993ce592b1 Update unit tests for flush_handlers fix 9 years ago
James Cammarata e64989beb4 Moving ConnectionInformation -> PlayContext
Also making PlayContext a child class of the Playbook Base class,
which gives it access to all of the FieldAttribute code to ensure
field values are correctly typed after post_validation

Fixes #11381
9 years ago
James Cammarata 3d77723e3d Cleaning up some stuff related to the connection info/become/executable change 9 years ago
Brian Coca 323362e23a added stdout to test result 10 years ago
Brian Coca aa6486778f fixed become test to match new expected output 10 years ago
Brian Coca 5bac17de51 fixed pfexec test 10 years ago
Matt Martz 230be812ba Don't test for play.become_pass any longer 10 years ago
James Cammarata d4a31e8d26 Adding unit tests for TaskExecutor (v2) 10 years ago
James Cammarata 838ff32001 Fix unit test for conn_info (v2)
The default user expected in the connection information is the current
user, not root
10 years ago
James Cammarata ecd5eb902d Adding unit tests for ConnectionInformation (v2) 10 years ago
James Cammarata 1ca8cb8553 Fixing up v2 unit tests 10 years ago
Matt Martz a0fc8bb0bd Testing additions and fixes
* Fix import pathing for units.mock
* Add some additional requirements
* Use compileall to test compatiblity with different python versions
10 years ago
James Cammarata ce3ef7f4c1 Making the switch to v2 10 years ago