Commit Graph

14 Commits (bc6d454b5eb844a56b18b69cbf90c85f7f44ca58)

Author SHA1 Message Date
Michael DeHaan ce8b0944a9 Misc pep8 fixes 11 years ago
James Cammarata 3cd459faf7 Fix for network byte order issues in accelerate 11 years ago
James Cammarata 88b9bc5de8 Merge branch 'accelerate_improvements' into devel
Conflicts:
	library/utilities/accelerate
11 years ago
James Cammarata 3b87b2c56c Make recv_data less greedy so it doesn't eat other packets 11 years ago
James Cammarata 13f28d31fa Adding an accelerate_timeout parameter for plays
This setting makes the timeout for each play configurable, rather than
hard-coding it at 300 seconds (now the default if left unspecified)

Fixes #4162
11 years ago
James Cammarata d3f1c89470 Added keepalive packets to accelerate mode
Commands will now be started up in a separate task from the main
handler thread, so that it can be monitored for completeness while
sending a keepalive packet back to the controller to avoid a socket
receive timeout.
11 years ago
James Cammarata 18379701f0 Use atomic_move to put the file, rather than shelling out
Fixes #4321
11 years ago
James Cammarata 42449a3901 Add more verbose debugging options for accelerate 11 years ago
Andrey Shorin 7e2755a542 Make --check mode work with fireball and accelerate connections 11 years ago
Erick Yellott 55e26fdfda Typo fix from `accelerated: true` to `accelerate: true` 11 years ago
James Cammarata 156ab85478 Check for an empty executable passed into the accelerate plugin
This was breaking at least the script module, so it would seem best
to check for it and set it to the default executable value
11 years ago
James Cammarata a05eec87b2 When putting a file in accelerated mode, make sure it's chowned correctly 11 years ago
James Cammarata 0a27ded6f3 Adding the facility to the accelerate daemon syslog calls 11 years ago
James Cammarata f8c77e3980 Renaming fireball2 as 'accelerate' and removing old references 11 years ago