Commit Graph

13 Commits (1d090b5b250fa993343ab84aaa0edcf7056f3974)

Author SHA1 Message Date
James Cammarata d21714a37f Fix for network byte order issues in accelerate 11 years ago
James Cammarata 912e3a7b0b Merge branch 'accelerate_improvements' into devel
Conflicts:
	library/utilities/accelerate
11 years ago
James Cammarata fa80a17aa3 Make recv_data less greedy so it doesn't eat other packets 11 years ago
James Cammarata 59a5ce23d9 Adding an accelerate_timeout parameter for plays
This setting makes the timeout for each play configurable, rather than
hard-coding it at 300 seconds (now the default if left unspecified)

Fixes #4162
11 years ago
James Cammarata f9c87868ac Added keepalive packets to accelerate mode
Commands will now be started up in a separate task from the main
handler thread, so that it can be monitored for completeness while
sending a keepalive packet back to the controller to avoid a socket
receive timeout.
11 years ago
James Cammarata 344d8d51ab Use atomic_move to put the file, rather than shelling out
Fixes #4321
11 years ago
James Cammarata 52a42bf607 Add more verbose debugging options for accelerate 11 years ago
Andrey Shorin ea488f5e05 Make --check mode work with fireball and accelerate connections 11 years ago
Erick Yellott af7b182958 Typo fix from `accelerated: true` to `accelerate: true` 11 years ago
James Cammarata 20b0dc4abd Check for an empty executable passed into the accelerate plugin
This was breaking at least the script module, so it would seem best
to check for it and set it to the default executable value
11 years ago
James Cammarata f04af9118e When putting a file in accelerated mode, make sure it's chowned correctly 11 years ago
James Cammarata 8a016bb374 Adding the facility to the accelerate daemon syslog calls 11 years ago
James Cammarata d69d5c294f Renaming fireball2 as 'accelerate' and removing old references 11 years ago