|
|
|
|
@ -432,11 +432,6 @@ class PlayContext(Base):
|
|
|
|
|
if exe_var in variables:
|
|
|
|
|
setattr(new_info, 'executable', variables.get(exe_var))
|
|
|
|
|
|
|
|
|
|
# we store original in 'connection_user' for use of network/other modules that fallback to it as login user
|
|
|
|
|
# this needs to be done before the MAGIC_VARIABLE_MAPPING happens below
|
|
|
|
|
if new_info.connection == 'local':
|
|
|
|
|
new_info.connection_user = new_info.remote_user
|
|
|
|
|
|
|
|
|
|
attrs_considered = []
|
|
|
|
|
for (attr, variable_names) in iteritems(MAGIC_VARIABLE_MAPPING):
|
|
|
|
|
for variable_name in variable_names:
|
|
|
|
|
@ -498,7 +493,10 @@ class PlayContext(Base):
|
|
|
|
|
|
|
|
|
|
# if the final connection type is local, reset the remote_user value to that of the currently logged in user
|
|
|
|
|
# this ensures any become settings are obeyed correctly
|
|
|
|
|
# we store original in 'connection_user' for use of network/other modules that fallback to it as login user
|
|
|
|
|
# this needs to be done before the MAGIC_VARIABLE_MAPPING happens
|
|
|
|
|
if new_info.connection == 'local':
|
|
|
|
|
new_info.connection_user = new_info.remote_user
|
|
|
|
|
new_info.remote_user = pwd.getpwuid(os.getuid()).pw_name
|
|
|
|
|
|
|
|
|
|
# set no_log to default if it was not previouslly set
|
|
|
|
|
|