@ -439,11 +439,9 @@ class PlayContext(Base):
elif getattr ( new_info , ' connection ' , None ) == ' local ' and ( not remote_addr_local or not inv_hostname_local ) :
setattr ( new_info , ' connection ' , C . DEFAULT_TRANSPORT )
# if the final connection type is local, reset the remote_user value
# to that of the currently logged in user, to ensure any become settings
# are obeyed correctly
# additionally, we need to do this check after final connection has been
# correctly set above ...
# if the final connection type is local, reset the remote_user value to that of the currently logged in user
# this ensures any become settings are obeyed correctly
# we store original in 'connection_user' for use of network/other modules that fallback to it as login user
if new_info . connection == ' local ' :
new_info . connection_user = new_info . remote_user
new_info . remote_user = pwd . getpwuid ( os . getuid ( ) ) . pw_name
@ -607,10 +605,6 @@ class PlayContext(Base):
if ' become ' in prop :
continue
# perserves the user var for local connections
if self . connection == ' local ' and ' remote_user ' in prop :
continue
var_val = getattr ( self , prop )
for var_opt in var_list :
if var_opt not in variables and var_val is not None :