add back reverted change to network_cli (#18761)

This adds back the change to the network_cli plugin.  Ths change adds
the ensure_connect decorator to the open_shell() method to make sure
the connection is valid before trying to open a shell.

The issue was due to the addition of the decorator that will call
_connect() when there is no connection.  The _connect() method should
have been mocked in the test case.  This commit fixes the test
case as well

Change was originally reverted in c414ded69a
pull/18765/head
Peter Sprygada 8 years ago committed by GitHub
parent 14a2757116
commit dc23667cc2

@ -27,11 +27,12 @@ import datetime
from ansible.errors import AnsibleConnectionFailure
from ansible.module_utils.six.moves import StringIO
from ansible.plugins import terminal_loader
from ansible.plugins.connection import ensure_connect
from ansible.plugins.connection.paramiko_ssh import Connection as _Connection
class Connection(_Connection):
''' CLI SSH based connections on Paramiko '''
''' CLI (shell) SSH connections on Paramiko '''
transport = 'network_cli'
has_pipelining = False
@ -47,6 +48,7 @@ class Connection(_Connection):
self._history = list()
def update_play_context(self, play_context):
"""Updates the play context information for the connection"""
if self._play_context.become is False and play_context.become is True:
auth_pass = play_context.become_pass
self._terminal.on_authorize(passwd=auth_pass)
@ -57,6 +59,7 @@ class Connection(_Connection):
self._play_context = play_context
def _connect(self):
"""Connections to the device and sets the terminal type"""
super(Connection, self)._connect()
network_os = self._play_context.network_os
@ -78,7 +81,9 @@ class Connection(_Connection):
return (0, 'connected', '')
def open_shell(self, timeout=10):
@ensure_connect
def open_shell(self):
"""Opens the vty shell on the connection"""
self._shell = self.ssh.invoke_shell()
self._shell.settimeout(self._play_context.timeout)
@ -87,16 +92,16 @@ class Connection(_Connection):
if self._shell:
self._terminal.on_open_shell()
if hasattr(self._play_context, 'become'):
if self._play_context.become:
auth_pass = self._play_context.become_pass
self._terminal.on_authorize(passwd=auth_pass)
if getattr(self._play_context, 'become', None):
auth_pass = self._play_context.become_pass
self._terminal.on_authorize(passwd=auth_pass)
def close(self):
self.close_shell()
super(Connection, self).close()
def close_shell(self):
"""Closes the vty shell if the device supports multiplexing"""
if self._shell:
self._terminal.on_close_shell()
@ -107,6 +112,7 @@ class Connection(_Connection):
return (0, 'shell closed', '')
def receive(self, obj=None):
"""Handles receiving of output from command"""
recv = StringIO()
handled = False
@ -130,6 +136,7 @@ class Connection(_Connection):
return self._sanitize(resp, obj)
def send(self, obj):
"""Sends the command to the device in the opened shell"""
try:
command = obj['command']
self._history.append(command)
@ -139,11 +146,13 @@ class Connection(_Connection):
raise AnsibleConnectionFailure("timeout trying to send command: %s" % command.strip())
def _strip(self, data):
"""Removes ANSI codes from device response"""
for regex in self._terminal.ansi_re:
data = regex.sub('', data)
return data
def _handle_prompt(self, resp, obj):
"""Matches the command prompt and responds"""
prompt = re.compile(obj['prompt'], re.I)
answer = obj['answer']
match = prompt.search(resp)
@ -152,6 +161,7 @@ class Connection(_Connection):
return True
def _sanitize(self, resp, obj=None):
"""Removes elements from the response before returning to the caller"""
cleaned = []
command = obj.get('command') if obj else None
for line in resp.splitlines():
@ -161,6 +171,7 @@ class Connection(_Connection):
return str("\n".join(cleaned)).strip()
def _find_prompt(self, response):
"""Searches the buffered response for a matching command prompt"""
for regex in self._terminal.terminal_errors_re:
if regex.search(response):
raise AnsibleConnectionFailure(response)
@ -173,10 +184,28 @@ class Connection(_Connection):
return True
def alarm_handler(self, signum, frame):
"""Alarm handler raised in case of command timeout """
self.close_shell()
def exec_command(self, cmd):
''' {'command': <str>, 'prompt': <str>, 'answer': <str>} '''
"""Executes the cmd on in the shell and returns the output
The method accepts two forms of cmd. The first form is as a
string that represents the command to be executed in the shell. The
second form is as a JSON string with additional keyword.
Keywords supported for cmd:
* command - the command string to execute
* prompt - the expected prompt generated by executing command
* response - the string to respond to the prompt with
:arg cmd: the string that represents the command to be executed
which can be a single command or a json encoded string
:returns: a tuple of (return code, stdout, stderr). The return
code is an integer and stdout and stderr are strings
"""
# TODO: add support for timeout to the cmd to handle non return
# commands such as a system restart
try:
obj = json.loads(cmd)

@ -33,7 +33,6 @@ from ansible.playbook.play_context import PlayContext
from ansible.plugins.connection import network_cli
class TestConnectionClass(unittest.TestCase):
@patch("ansible.plugins.connection.network_cli.terminal_loader")
@ -69,21 +68,27 @@ class TestConnectionClass(unittest.TestCase):
conn.ssh = MagicMock()
conn.receive = MagicMock()
terminal = MagicMock()
conn._terminal = terminal
mock_terminal = MagicMock()
conn._terminal = mock_terminal
mock__connect = MagicMock()
conn._connect = mock__connect
conn.open_shell()
self.assertTrue(terminal.on_open_shell.called)
self.assertFalse(terminal.on_authorize.called)
self.assertTrue(mock__connect.called)
self.assertTrue(mock_terminal.on_open_shell.called)
self.assertFalse(mock_terminal.on_authorize.called)
mock_terminal.reset_mock()
terminal.reset_mock()
conn._play_context.become = True
conn._play_context.become_pass = 'password'
conn.open_shell()
terminal.on_authorize.assert_called_with(passwd='password')
self.assertTrue(mock__connect.called)
mock_terminal.on_authorize.assert_called_with(passwd='password')
def test_network_cli_close_shell(self):
pc = PlayContext()

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