Fix logic in PlayIterator when inserting tasks during rescue/always

Because the fail_state is potentially non-zero in these block sections,
the prior logic led to included tasks not being inserted at all.

Related issue: #13605
pull/13663/head
James Cammarata 9 years ago
parent ce17557b84
commit d512717cd2

@ -397,7 +397,7 @@ class PlayIterator:
def _insert_tasks_into_state(self, state, task_list):
# if we've failed at all, or if the task list is empty, just return the current state
if state.fail_state != self.FAILED_NONE or not task_list:
if state.fail_state != self.FAILED_NONE and state.run_state not in (self.ITERATING_RESCUE, self.ITERATING_ALWAYS) or not task_list:
return state
if state.run_state == self.ITERATING_TASKS:

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