When setting fail state skip RESCUE/ALWAYS if cur_block doesn't have them

Fixes #13749
pull/14019/head
James Cammarata 9 years ago
parent 6cf0386a52
commit cde5d8444d

@ -342,13 +342,21 @@ class PlayIterator:
state.tasks_child_state = self._set_failed_state(state.tasks_child_state)
else:
state.fail_state |= self.FAILED_TASKS
state.run_state = self.ITERATING_RESCUE
if state._blocks[state.cur_block].rescue:
state.run_state = self.ITERATING_RESCUE
elif state._blocks[state.cur_block].always:
state.run_state = self.ITERATING_ALWAYS
else:
state.run_state = self.ITERATING_COMPLETE
elif state.run_state == self.ITERATING_RESCUE:
if state.rescue_child_state is not None:
state.rescue_child_state = self._set_failed_state(state.rescue_child_state)
else:
state.fail_state |= self.FAILED_RESCUE
state.run_state = self.ITERATING_ALWAYS
if state._blocks[state.cur_block].always:
state.run_state = self.ITERATING_ALWAYS
else:
state.run_state = self.ITERATING_COMPLETE
elif state.run_state == self.ITERATING_ALWAYS:
if state.always_child_state is not None:
state.always_child_state = self._set_failed_state(state.always_child_state)

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