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@ -73,6 +73,7 @@ class PlayBook(object):
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su_user = False,
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su_pass = False,
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vault_password = False,
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force_handlers = False,
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):
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"""
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@ -92,6 +93,8 @@ class PlayBook(object):
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sudo: if not specified per play, requests all plays use sudo mode
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inventory: can be specified instead of host_list to use a pre-existing inventory object
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check: don't change anything, just try to detect some potential changes
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any_errors_fatal: terminate the entire execution immediately when one of the hosts has failed
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force_handlers: continue to notify and run handlers even if a task fails
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"""
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self.SETUP_CACHE = SETUP_CACHE
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@ -140,6 +143,7 @@ class PlayBook(object):
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self.su_user = su_user
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self.su_pass = su_pass
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self.vault_password = vault_password
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self.force_handlers = force_handlers
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self.callbacks.playbook = self
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self.runner_callbacks.playbook = self
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@ -568,7 +572,7 @@ class PlayBook(object):
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def _run_play(self, play):
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''' run a list of tasks for a given pattern, in order '''
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self.callbacks.on_play_start(play.name)
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# Get the hosts for this play
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play._play_hosts = self.inventory.list_hosts(play.hosts)
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@ -606,42 +610,9 @@ class PlayBook(object):
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for task in play.tasks():
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# skip handlers until play is finished
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if task.meta is not None:
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# meta tasks are an internalism and are not valid for end-user playbook usage
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# here a meta task is a placeholder that signals handlers should be run
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if task.meta == 'flush_handlers':
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fired_names = {}
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for handler in play.handlers():
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if len(handler.notified_by) > 0:
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self.inventory.restrict_to(handler.notified_by)
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# Resolve the variables first
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handler_name = template(play.basedir, handler.name, handler.module_vars)
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if handler_name not in fired_names:
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self._run_task(play, handler, True)
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# prevent duplicate handler includes from running more than once
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fired_names[handler_name] = 1
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host_list = self._trim_unavailable_hosts(play._play_hosts)
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if handler.any_errors_fatal and len(host_list) < hosts_count:
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play.max_fail_pct = 0
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if (hosts_count - len(host_list)) > int((play.max_fail_pct)/100.0 * hosts_count):
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host_list = None
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if not host_list:
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self.callbacks.on_no_hosts_remaining()
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return False
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self.inventory.lift_restriction()
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new_list = handler.notified_by[:]
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for host in handler.notified_by:
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if host in on_hosts:
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while host in new_list:
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new_list.remove(host)
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handler.notified_by = new_list
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continue
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continue
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# only run the task if the requested tags match
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should_run = False
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@ -685,10 +656,58 @@ class PlayBook(object):
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# if no hosts remain, drop out
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if not host_list:
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self.callbacks.on_no_hosts_remaining()
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if self.force_handlers:
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if not self.run_handlers(play):
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return False
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else:
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self.callbacks.on_no_hosts_remaining()
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return False
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self.inventory.lift_also_restriction()
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else:
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self.inventory.lift_also_restriction()
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if not self.run_handlers(play):
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return False
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return True
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def run_handlers(self, play):
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on_hosts = play._play_hosts
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hosts_count = len(on_hosts)
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for task in play.tasks():
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if task.meta is not None:
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# meta tasks are an internalism and are not valid for end-user playbook usage
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# here a meta task is a placeholder that signals handlers should be run
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if task.meta == 'flush_handlers':
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fired_names = {}
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for handler in play.handlers():
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if len(handler.notified_by) > 0:
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self.inventory.restrict_to(handler.notified_by)
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# Resolve the variables first
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handler_name = template(play.basedir, handler.name, handler.module_vars)
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if handler_name not in fired_names:
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self._run_task(play, handler, True)
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# prevent duplicate handler includes from running more than once
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fired_names[handler_name] = 1
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host_list = self._trim_unavailable_hosts(play._play_hosts)
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if handler.any_errors_fatal and len(host_list) < hosts_count:
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play.max_fail_pct = 0
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if (hosts_count - len(host_list)) > int((play.max_fail_pct)/100.0 * hosts_count):
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host_list = None
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if not host_list and not self.force_handlers:
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self.callbacks.on_no_hosts_remaining()
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return False
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self.inventory.lift_restriction()
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new_list = handler.notified_by[:]
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for host in handler.notified_by:
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if host in on_hosts:
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while host in new_list:
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new_list.remove(host)
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handler.notified_by = new_list
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continue
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return True
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