remove redundant remote_user for local setting

local action plugin already does and this also should fix
  fork/thread issue by removing use of pwd library

  fixes #59642
pull/72506/head
Brian Coca 4 years ago committed by Matt Clay
parent 5fb6280672
commit 488b9d6c35

@ -0,0 +1,2 @@
bugfixes:
- remove redundant remote_user setting in play_context for local as plugin already does it, also removes fork/thread issue from use of pwd library.

@ -22,7 +22,6 @@ from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
import os
import pwd
import sys
from ansible import constants as C
@ -313,15 +312,11 @@ class PlayContext(Base):
elif getattr(new_info, 'connection', None) == 'local' and (not remote_addr_local or not inv_hostname_local):
setattr(new_info, 'connection', C.DEFAULT_TRANSPORT)
# if the final connection type is local, reset the remote_user value to that of the currently logged in user
# this ensures any become settings are obeyed correctly
# we store original in 'connection_user' for use of network/other modules that fallback to it as login user
# connection_user to be deprecated once connection=local is removed for
# network modules
# connection_user to be deprecated once connection=local is removed for, as local resets remote_user
if new_info.connection == 'local':
if not new_info.connection_user:
new_info.connection_user = new_info.remote_user
new_info.remote_user = pwd.getpwuid(os.getuid()).pw_name
# set no_log to default if it was not previously set
if new_info.no_log is None:

@ -49,8 +49,7 @@ class Connection(ConnectionBase):
''' connect to the local host; nothing to do here '''
# Because we haven't made any remote connection we're running as
# the local user, rather than as whatever is configured in
# remote_user.
# the local user, rather than as whatever is configured in remote_user.
self._play_context.remote_user = getpass.getuser()
if not self._connected:

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