Currently, homebrewing the Wii U does not expose you to a risk of being banned by Nintendo unless you cheat in online games, or do eShop fraud. You should, however, always be careful with launching downloaded homebrew, especially if you don't trust the source, as homebrew can potentially damage your system!
Exploits are entry points which allow further homebrew to be run. In the main guide, you will use exploits such as the browser exploit (http://wiiuexploit.xyz) and PayloadLoader (Health & Safety exploit). All current exploits load `SD:/wiiu/payload.elf` which takes over further loading of homebrew.
Payloads, which are normally found with the filename `payload.elf`, exist to make it easier to have different exploits load the same next stage, which allows easier updateability. It doesn't matter what exploit loads the payload, the result is always the same.
Multiple payloads can be switched between using the PayloadLoaderPayload.
The payload used in the main guide is CustomRPXLoader which loads `SD:/wiiu/payload.rpx` and the `payload.rpx` used in the guide is EnvironmentLoader, which allows you to load different environments.
An environment is a collection of "setup modules", which will be run in a certain order when launching the environment. Such environments are Aroma and Tiramisu.
No, you must have an SD Card for a first time setup. A USB can then be used to install game backups, Virtual Console injects, etc, but not to store homebrew applications which are required to set everything up.
Nothing special, you can leave them there, delete them or replace them with new ones. Those files are not used in the process, and therefore, won't have any impact by being or not being there.